Post by Lania on Mar 10, 2011 15:20:57 GMT -5
pwi-forum.perfectworld.com/showthread.php?t=990242
Bosses respawn every 24h
shadow doll @ 659 524 east of sanctuary
•decrease attack rate
•aoe interrupt
•aoe lifeleach (only animation, no effect)
strategy:
blue bubble (regeneration aura) anywhere and damage dealer/tank can kill boss unhurriedly.
remarks for clerics:
he tends to interrupt bb very rarely, so make sure to have full chi before you start.
soul hunter @ 658 434 south of forest runins (the jungle event place)
•aoe channeling slowed
•aoe aecreased attack rate
•aoe maximum hp decreased
after 20 minutes:
•aoe stun
strategy:
blue bubble (regeneration aura) anywhere and damage dealer/tank can kill boss unhurriedly. soloable by ranged classes, since he does 0 ranged damage.
also a ranged classes only squad is possible, since he doesn't inflict any aoe damage.
remarks for clerics:
if you really are not going to make it within 20min (i highly doubt it) some bloodpaint dependent players might die, even the tank, since you are going to be stunned too. protip: vacuity powder (apoth) / adrenaline surge(genie) or, just in case you will have to res someone, purify yourself just before you get stunned. in other words purifiy has to channel already when you are stunned, timig is of the essence. the much easier way to deal with him after 20min is to switch to ranged attacks only.
hornska lord @ 653 390 north of dreamweaver
•increased physical attack
•close range aoe stun
•close ranged physical aoe attack
strategy:
blue bubble (regeneration aura) at ~max range to damage dealer/tank. else his close aoe stun will interrupt bb!
remarks for clerics:
if you don't know the max range of your bb, set it up before you start and let a squad member stand at max range of bb. then the luring player has to pull the boss to the player that is standing on the edge of bb range. now everyone can kill the boss safely without the risk of bb being interrupted.
auprus: ton @ 151 340 southwest corner of the map
•aoe range manadrain
•frontal stun (on secondary aggro holder)
•frontal increased damage taken (on secondary aggro holder)
strategy:
blue bubble (regeneration aura) and damage dealer/tank can kill it unhurriedly.
remarks for clerics:
if you don't like to waste some additonal manaherbs/pots due to manadrain, it is of course possible to heal the tank in the ordinary way, provided the dd's won't die as soon as they steal aggro, in that case a 2nd cleric to purify your manadrain druning bb will do the trick.
auprus: ton has a frontal stun vs the secondary aggro holder, so if there are just the two of you, make sure to set blue bubble (regeneration aura) behind boss! (healaggro in this case)
alphaleus @ 162 427 southwest on map in the deserted sea
•frontal physical aoe attack
strategy:
blue bubble (regeneration aura) behind boss and damage dealer/tank can kill it unhurriedly.
minion of death @ 172 787 northeast of brimstone
•frontal increased damage taken
strategy:
he hits really HARD, blue bubble (regeneration aura) is a must. if barb is not op or you don't have a barb, you will need a second cleric to heal additionally and purify aggro holder.
ancient spearman @ 252 755 southeast of thousand streams
•metal damage over time
•close range decreased accuracy
•close range earth damage over time
•close range manaburn
strategy:
cleric has to heal/purify from max range.
machinoslitt @ 236 867 west of thousand streams
•aoe water resistance decreased
•aoe water attack surrounding aggro holder, not boss.
strategy
cleric has to heal/purify aoe heal from max range.
cerberean sentinel @ 159 976 near eden
•very HARD mid range aoe that will 1shot most
•decreased physical defense
•decreased magical defense
•aoe stun
strategy:
since he debuffs and hits REALLY hard a blue bubble (regeneration aura) just outside of his aoe range is highly recommended. else non barbs will be killed by his aoe. bb will be interrupted by his stun from time to time, so the dd/tank at the boss should use skills or genie (absolute domain e.g.) to stay alive till new bb is set up. a second cleric makes this a lot easier.
if you stick to ih & purify tank at max range, the other close range dd are likely to die. so the easy going squad would be: a good tank, a cleric and ranged classes.
remarks for venos and wizards:
don't even try. he hates venos and wizards! he will go after you merciless and kill you over and over again. i am NOT joking!
watcher of chasm @ 289 963 east of eden
•increased physical defense on himself
•manadrain on aggro holder
•aoe wood damage over time
•aoe physical attack
strategy:
blue bubble (regeneration aura) anywhere and damage dealer/tank can kill boss unhurriedly.
mystery of antiquity @ 314 955 south of avalanche village
•seal (aggro holder can't use any attacks or skills)
•aoe water resistance decreased
•aoe attack (interrupts bb)
strategy:
cleric has to heal and purify aggro holding player and aoe heal from time to time.
remarks for clerics:
if you feel lazy you can bring a second cleric and take turns in setting up bb.
protip: if you have a potential aggro stealing dd in squad, that is squishy and is to fail to control his/her damage, then do as the boss does, expell the potential aggro stealer from time to time
cenminator @ 639 868 way east of etherblade on the beach
•frontal manaburn
•frontal decreased accuracy
•frontal decrease attack rate
•if he kills someone he will regain 1m hp
strategy:
since this is a low lvl area i advise to move him away from beach, the bridge to the west seems nice, else some low lvl ppl might wann join and get 1shotted, and thereby refilling his hp
clerc is to set up blue bubble (regeneration aura) behind boss so damage dealer/tank. any dd that might steal aggro from tank should not be on bb side! if he turns to bb: risk of wipe !
sword tamer @ 480 570 at heavens tear
•aoe wood damage over time
•increased Channeling speed
•aoe chiburn
strategy:
blue bubble (regeneration aura) behind boss and damage dealer/tank can kill it unhurriedly.
remarks for archers:
you are safe from his chiburn at max bow range.
dipter @ 440 752 west of archosaur
•aoe manadrain
•random aggro
strategy:
heal the tank from max range, since bb will be interrupted eventually. by random aggo i mean 99% of the time cleric, so keep your plumeshell and other def skills up he might tick your charm...or kill you if you are squishy
broadkris drudge @ 438 471 below lunar
•increased damage taken
•close range manadrain
•close range daecreased attack rate
•close range channeling slowed
•close range bleed
•aoe physical attack
strategy:
cleric has to heal and purify barb, and aoe heal close range dd. if sin takes aggro.. sin dies, if bm takes aggro he can tank, till he gets debuffed. if you dont have a barb, then a bm can tank it with 2 clerics, one sage purifies only the ohter heals. yes he is that bad
sonic oppressor @ 553 437 west of wraithgate
•random aggro, even at people not in squad (VERY VERY HARD)
•physical aoe (VERY VERY HARD)
strategy:
cleric is to heal tank and dd from above to avoid getting hit. to make it even easier, all but tank should be in air to avoid his very hard aoe.
rottenflesh @ 367 473 in old heavens tear
•bramble hood
•aoe earth damage over time
•random earth damage over time
strategy:
clerc is to set up blue bubble (regeneration aura) anywhere and damage dealer/tank can kill unhurriedly. depending on hp of the tanking player and power of the bb, a secondary cleric might be necessary to support heal / purify.
warning:
do not play aggro ping pong on him, each time u get aggro you'll get new dot, if you are unlucky you will have random dot, aoe dot, 2x aggro dot, be low on helth and inbetween bb heals -> r.i.p.
poleaxe deathrider @ 345 459 in old heavens tear
•stun
•aoe decreased attack rate
•a physical aoe
when he has less than 50% hp:
•aoe manaburn
strategy:
his manaburn eats mana in no time, hence a second cleric is advisable, even if you call sage purify your own. first cleric has to heal tank and purfy squad from max range, while second cleric has to purify/heal first cleric out of manaburn-range.
cloudstroller @ 334 596 in oht2 (unicorn forest)
•aoe fire resistance decreased
•aoe bleed
•aoe channeling slowed
•aoe daecreased attack rate
•fire aoe
•physical aoe
•random aggro (favors clerics, especially those in bb)
strategy:
cleric has to heal, purify, and aoe heal. blue bubble (regeneration aura) not stable
ossein lord: flame @ 365 610 in oht2 (unicorn forest)
•stun
•aoe maximum hp decreased
•decreased physical defense to 0
•physical aoe (immediately after his decreased physical defense)
strategy:
cleric has to heal tank / aoe heal.
remarks for clerics:
keep your defense up all the time, since pdef will be decreased to 0 right before aoe. sqaud can help by sparking to purify themselfs, since even lvl 11 purify takes some time.
ossein lord: venom @ 421 570 in oht3 (valley of the scarred)
•metal damage over time
•decreased evasion
•aoe fire dmg
strategy:
clerc is to set up blue bubble (regeneration aura) anywhere and damage dealer/tank can kill unhurriedly. depending on hp of the tanking player and power of the bb, a secondary cleric might be necessary to supoort heal / purify.
earthen hulk @ 476 623 in oht3 (valley of the scarred)
when he has less than 50% hp:
•aoe stun
•aoe maximum hp decreased
•a random multi-sleep
strategy:
clerc has just to heal and purify when not slept/stunned.
frostagelion type-0 @ 477 476 in oht4 (moonshade desert)
•wood damage over time
•aoe water resistance decreased
•aoe water attack (interrupts bb)
if he kills someone, he will buff himself with:
•increased attack rate
•increased magic attack
•increased physical attack
strategy:
cleric has to heal tank and aoe-heal after boss-aoe. if someone should die, veno is to purge boss.
hellgate watchdog @ 462 521 in oht4 (moonshade desert)
•close range manadrain (only the animation,has not effect)
•fire attack
•aoe mag attack (interrupts bb)
strategy:
cleric has to heal tank and aoe heal, if needed.
Bosses respawn every 24h
shadow doll @ 659 524 east of sanctuary
•decrease attack rate
•aoe interrupt
•aoe lifeleach (only animation, no effect)
strategy:
blue bubble (regeneration aura) anywhere and damage dealer/tank can kill boss unhurriedly.
remarks for clerics:
he tends to interrupt bb very rarely, so make sure to have full chi before you start.
soul hunter @ 658 434 south of forest runins (the jungle event place)
•aoe channeling slowed
•aoe aecreased attack rate
•aoe maximum hp decreased
after 20 minutes:
•aoe stun
strategy:
blue bubble (regeneration aura) anywhere and damage dealer/tank can kill boss unhurriedly. soloable by ranged classes, since he does 0 ranged damage.
also a ranged classes only squad is possible, since he doesn't inflict any aoe damage.
remarks for clerics:
if you really are not going to make it within 20min (i highly doubt it) some bloodpaint dependent players might die, even the tank, since you are going to be stunned too. protip: vacuity powder (apoth) / adrenaline surge(genie) or, just in case you will have to res someone, purify yourself just before you get stunned. in other words purifiy has to channel already when you are stunned, timig is of the essence. the much easier way to deal with him after 20min is to switch to ranged attacks only.
hornska lord @ 653 390 north of dreamweaver
•increased physical attack
•close range aoe stun
•close ranged physical aoe attack
strategy:
blue bubble (regeneration aura) at ~max range to damage dealer/tank. else his close aoe stun will interrupt bb!
remarks for clerics:
if you don't know the max range of your bb, set it up before you start and let a squad member stand at max range of bb. then the luring player has to pull the boss to the player that is standing on the edge of bb range. now everyone can kill the boss safely without the risk of bb being interrupted.
auprus: ton @ 151 340 southwest corner of the map
•aoe range manadrain
•frontal stun (on secondary aggro holder)
•frontal increased damage taken (on secondary aggro holder)
strategy:
blue bubble (regeneration aura) and damage dealer/tank can kill it unhurriedly.
remarks for clerics:
if you don't like to waste some additonal manaherbs/pots due to manadrain, it is of course possible to heal the tank in the ordinary way, provided the dd's won't die as soon as they steal aggro, in that case a 2nd cleric to purify your manadrain druning bb will do the trick.
auprus: ton has a frontal stun vs the secondary aggro holder, so if there are just the two of you, make sure to set blue bubble (regeneration aura) behind boss! (healaggro in this case)
alphaleus @ 162 427 southwest on map in the deserted sea
•frontal physical aoe attack
strategy:
blue bubble (regeneration aura) behind boss and damage dealer/tank can kill it unhurriedly.
minion of death @ 172 787 northeast of brimstone
•frontal increased damage taken
strategy:
he hits really HARD, blue bubble (regeneration aura) is a must. if barb is not op or you don't have a barb, you will need a second cleric to heal additionally and purify aggro holder.
ancient spearman @ 252 755 southeast of thousand streams
•metal damage over time
•close range decreased accuracy
•close range earth damage over time
•close range manaburn
strategy:
cleric has to heal/purify from max range.
machinoslitt @ 236 867 west of thousand streams
•aoe water resistance decreased
•aoe water attack surrounding aggro holder, not boss.
strategy
cleric has to heal/purify aoe heal from max range.
cerberean sentinel @ 159 976 near eden
•very HARD mid range aoe that will 1shot most
•decreased physical defense
•decreased magical defense
•aoe stun
strategy:
since he debuffs and hits REALLY hard a blue bubble (regeneration aura) just outside of his aoe range is highly recommended. else non barbs will be killed by his aoe. bb will be interrupted by his stun from time to time, so the dd/tank at the boss should use skills or genie (absolute domain e.g.) to stay alive till new bb is set up. a second cleric makes this a lot easier.
if you stick to ih & purify tank at max range, the other close range dd are likely to die. so the easy going squad would be: a good tank, a cleric and ranged classes.
remarks for venos and wizards:
don't even try. he hates venos and wizards! he will go after you merciless and kill you over and over again. i am NOT joking!
watcher of chasm @ 289 963 east of eden
•increased physical defense on himself
•manadrain on aggro holder
•aoe wood damage over time
•aoe physical attack
strategy:
blue bubble (regeneration aura) anywhere and damage dealer/tank can kill boss unhurriedly.
mystery of antiquity @ 314 955 south of avalanche village
•seal (aggro holder can't use any attacks or skills)
•aoe water resistance decreased
•aoe attack (interrupts bb)
strategy:
cleric has to heal and purify aggro holding player and aoe heal from time to time.
remarks for clerics:
if you feel lazy you can bring a second cleric and take turns in setting up bb.
protip: if you have a potential aggro stealing dd in squad, that is squishy and is to fail to control his/her damage, then do as the boss does, expell the potential aggro stealer from time to time
cenminator @ 639 868 way east of etherblade on the beach
•frontal manaburn
•frontal decreased accuracy
•frontal decrease attack rate
•if he kills someone he will regain 1m hp
strategy:
since this is a low lvl area i advise to move him away from beach, the bridge to the west seems nice, else some low lvl ppl might wann join and get 1shotted, and thereby refilling his hp
clerc is to set up blue bubble (regeneration aura) behind boss so damage dealer/tank. any dd that might steal aggro from tank should not be on bb side! if he turns to bb: risk of wipe !
sword tamer @ 480 570 at heavens tear
•aoe wood damage over time
•increased Channeling speed
•aoe chiburn
strategy:
blue bubble (regeneration aura) behind boss and damage dealer/tank can kill it unhurriedly.
remarks for archers:
you are safe from his chiburn at max bow range.
dipter @ 440 752 west of archosaur
•aoe manadrain
•random aggro
strategy:
heal the tank from max range, since bb will be interrupted eventually. by random aggo i mean 99% of the time cleric, so keep your plumeshell and other def skills up he might tick your charm...or kill you if you are squishy
broadkris drudge @ 438 471 below lunar
•increased damage taken
•close range manadrain
•close range daecreased attack rate
•close range channeling slowed
•close range bleed
•aoe physical attack
strategy:
cleric has to heal and purify barb, and aoe heal close range dd. if sin takes aggro.. sin dies, if bm takes aggro he can tank, till he gets debuffed. if you dont have a barb, then a bm can tank it with 2 clerics, one sage purifies only the ohter heals. yes he is that bad
sonic oppressor @ 553 437 west of wraithgate
•random aggro, even at people not in squad (VERY VERY HARD)
•physical aoe (VERY VERY HARD)
strategy:
cleric is to heal tank and dd from above to avoid getting hit. to make it even easier, all but tank should be in air to avoid his very hard aoe.
rottenflesh @ 367 473 in old heavens tear
•bramble hood
•aoe earth damage over time
•random earth damage over time
strategy:
clerc is to set up blue bubble (regeneration aura) anywhere and damage dealer/tank can kill unhurriedly. depending on hp of the tanking player and power of the bb, a secondary cleric might be necessary to support heal / purify.
warning:
do not play aggro ping pong on him, each time u get aggro you'll get new dot, if you are unlucky you will have random dot, aoe dot, 2x aggro dot, be low on helth and inbetween bb heals -> r.i.p.
poleaxe deathrider @ 345 459 in old heavens tear
•stun
•aoe decreased attack rate
•a physical aoe
when he has less than 50% hp:
•aoe manaburn
strategy:
his manaburn eats mana in no time, hence a second cleric is advisable, even if you call sage purify your own. first cleric has to heal tank and purfy squad from max range, while second cleric has to purify/heal first cleric out of manaburn-range.
cloudstroller @ 334 596 in oht2 (unicorn forest)
•aoe fire resistance decreased
•aoe bleed
•aoe channeling slowed
•aoe daecreased attack rate
•fire aoe
•physical aoe
•random aggro (favors clerics, especially those in bb)
strategy:
cleric has to heal, purify, and aoe heal. blue bubble (regeneration aura) not stable
ossein lord: flame @ 365 610 in oht2 (unicorn forest)
•stun
•aoe maximum hp decreased
•decreased physical defense to 0
•physical aoe (immediately after his decreased physical defense)
strategy:
cleric has to heal tank / aoe heal.
remarks for clerics:
keep your defense up all the time, since pdef will be decreased to 0 right before aoe. sqaud can help by sparking to purify themselfs, since even lvl 11 purify takes some time.
ossein lord: venom @ 421 570 in oht3 (valley of the scarred)
•metal damage over time
•decreased evasion
•aoe fire dmg
strategy:
clerc is to set up blue bubble (regeneration aura) anywhere and damage dealer/tank can kill unhurriedly. depending on hp of the tanking player and power of the bb, a secondary cleric might be necessary to supoort heal / purify.
earthen hulk @ 476 623 in oht3 (valley of the scarred)
when he has less than 50% hp:
•aoe stun
•aoe maximum hp decreased
•a random multi-sleep
strategy:
clerc has just to heal and purify when not slept/stunned.
frostagelion type-0 @ 477 476 in oht4 (moonshade desert)
•wood damage over time
•aoe water resistance decreased
•aoe water attack (interrupts bb)
if he kills someone, he will buff himself with:
•increased attack rate
•increased magic attack
•increased physical attack
strategy:
cleric has to heal tank and aoe-heal after boss-aoe. if someone should die, veno is to purge boss.
hellgate watchdog @ 462 521 in oht4 (moonshade desert)
•close range manadrain (only the animation,has not effect)
•fire attack
•aoe mag attack (interrupts bb)
strategy:
cleric has to heal tank and aoe heal, if needed.